![fsx acceleration airplanes fsx acceleration airplanes](https://static.rikoooo.com/images/public/SP2.jpg)
![fsx acceleration airplanes fsx acceleration airplanes](https://www.mobygames.com/images/shots/l/553189-microsoft-flight-simulator-x-acceleration-windows-screenshot.jpg)
So.from now i suggest you to work with *WORLD* ACCELERATIONs and VELOCITIEs.working directly with BODY velocities will get you a lot of headaches.believe me.(of course.unless you exactly know what you are doing.) First of all you need to understand clearly what is WORLD and BODY velocities and accelerations:Īre the velocities relative to the WORLD XYZ axes, (north,east,vertical).with these i mean NOT relative to the aircraft's body.now here comes the BODY velocities:Īre those velocities RELATIVE to the aircraft's BODY (XYZ axes relative to aircraft's BODY), the origin point is the aircraft's BODY so all displacement and velocities are relative to it's BODY (aircraft's object).NOW.if you have the aircraft with a BANK angle (not level) and a PITCH (not level), velocities are ROTATED, in other words the BODY velocities retrieved via SIMCONNECT are velocities that has been applied Matrix transformations according to the aircraft's BODY rotation/orientation.so far is the results i has got from some took me a while to understand that why BODY velocities were seemed to be very WEIRD.but i was missing that velocities vectors are according to what ROTATION that the aircaft body has. I has been working A LOT on accelerations and velocities but on AI objects. Questions about SimConnect can be posted in the SimConnect forum.Īny other question that is not specific to an aspect of development or tool can be posted in the General chat forum.īy following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.Questions about terrain design can be posted in the FS2020 terrain design forum.Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course. Questions about airport design can be posted in the FS2020 airport design forum.Questions about aircraft design can be posted in the Aircraft design forum.Either post them in the subforum of the modelling tool you use or in the general forum if they are general. Questions about making 3D assets can be posted in the 3D asset design forum.Tag FS2020 specific questions with the MSFS2020 tag.So therefore we would like to ask you all to use the following guidelines when posting your questions: But having all questions about FS2020 in one forum becomes a bit messy.
![fsx acceleration airplanes fsx acceleration airplanes](https://gamefabrique.com/storage/screenshots/pc/microsoft-flight-simulator-x-acceleration-06.png)
Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this.